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SphericalLedArray

Struct SphericalLedArray 

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pub struct SphericalLedArray {
    pub angles: Vec<(f64, f64)>,
    pub radius: f64,
    pub center_offset: (f64, f64, f64),
    pub orientation_radians: (f64, f64, f64),
    pub angular_corrections: Option<Vec<(f64, f64)>>,
}
Expand description

Fixed LEDs mounted on a spherical surface on the negative-z source side.

Each angle is (theta, phi) in radians. theta is the polar angle from the positive propagation (z) axis and phi is the propagation azimuth from positive x toward positive y. Physical source positions are the opposite of those nominal propagation directions. The sphere pose is applied as Rz * Ry * Rx.

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§angles: Vec<(f64, f64)>

Nominal (theta, phi) LED positions in radians and natural source order.

§radius: f64

Positive nominal sphere radius in metres.

§center_offset: (f64, f64, f64)

Sphere-centre displacement (x, y, z) from the sample, in metres.

§orientation_radians: (f64, f64, f64)

Rigid mount rotation (rx, ry, rz) in radians.

§angular_corrections: Option<Vec<(f64, f64)>>

Optional per-LED (delta_theta, delta_phi) placement corrections.

Implementations§

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impl SphericalLedArray

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pub fn new(angles: Vec<(f64, f64)>, radius: f64) -> Self

Creates a sphere from natural-order (theta, phi) radians and a radius in metres.

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pub fn center_offset(self, offset: (f64, f64, f64)) -> Self

Sets the sphere-centre displacement (x, y, z) from the sample, in metres.

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pub fn orientation_deg(self, degrees: (f64, f64, f64)) -> Self

Sets extrinsic mount rotations (rx, ry, rz) in degrees, applied as Rz * Ry * Rx.

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pub fn angular_corrections(self, corrections: Vec<(f64, f64)>) -> Self

Sets one (delta_theta, delta_phi) correction in radians per natural-order LED.

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pub fn source_count(&self) -> usize

Returns the number of fixed physical sources.

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pub fn validate(&self) -> Result<()>

Validates angles, positive radius, finite pose, and placement corrections.

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pub fn resolve(&self, optics: &Optics) -> Result<ResolvedSources>

Resolves physical positions to source-to-sample directions and transverse vectors.

Trait Implementations§

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impl Clone for SphericalLedArray

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fn clone(&self) -> SphericalLedArray

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SphericalLedArray

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SphericalLedArray

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<SphericalLedArray> for SourceGeometry

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fn from(value: SphericalLedArray) -> Self

Converts to this type from the input type.
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impl PartialEq for SphericalLedArray

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fn eq(&self, other: &SphericalLedArray) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for SphericalLedArray

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for SphericalLedArray

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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